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Dead island 2 trailer
Dead island 2 trailer












dead island 2 trailer

All of that comes before getting into the game’s card system, which adds a layer of character-building perks on top of everything. I swapped between each melee weapon in my inventory to target specific body parts, switched to a gun when I wanted to shoot an explosive barrel from a safe distance, knocked zombies over with a ground pound when I was getting overwhelmed, tossed blood bait to distract some stragglers, and (most importantly) performed first-person strafe dodges. In one particularly intense encounter outside of a Ferris wheel, I had to use every tool in my arsenal to survive. I only started to get a sense of the combat by the time my 20 minutes were up, but I can feel the level of depth. All the reactions are there in the game for you to see and hear.” If you do that early, you will learn the game quicker. “There are options to turn off the HUD elements. It makes for some great visual literacy too. That system isn’t just for sadistic laughs. Here, if you shoot someone in the ankle or the shin or the knee, then the leg will come off at the ankle or the shin or the knee or anywhere in between! I think the most spectacular effect we’ve got is that if you damage someone with a caustic ax, they’ll stagger towards you and the flesh will literally drip off the body until there’s a skeleton and it just falls down.” “Other systems have pulled bodies apart beforehand. “It’s completely procedural,” Worall says. That’s all made possible because of the game’s flesh system, which Worrall broke down with childlike glee.

dead island 2 trailer dead island 2 trailer

After that, my playstyle changed drastically, as I switched between weapons like electrified claws and rocket-powered axes to carve up enemies like semi-human turkeys. A button prompt would let me step on its head after, popping it like a grape. As a zombie ran toward me, I happened to hit its leg in the scramble. Then I had a revelation.ĭuring one wave-like set piece, I equipped a pitchfork I had found. At first, I wondered if melee-focused first-person combat would get old fast. Katana in hand, I started slashing zombies aimlessly wandering out on the sand, sometimes splitting them in half in a waterfall of gore. My demo began with me walking on a dark beach towardsa lit-up boardwalk. During my 20-minute demo, I tried out a whole buffet of deadly tools that were sickly satisfying in their own way.ĭead Island 2 – Reveal Gameplay Trailer

dead island 2 trailer

Instead, melee weapons are the star of the show. This is a first-person game, but guns aren’t the focus. All about the meleeĭambuster Studios notes that the game is about “thriving, not surviving,” and the action certainly matches that mantra. Though there won’t be branching paths to explore on playthroughs, Worrall notes that those dialogue changes will recontextualize parts of Dead Island 2 a bit depending on the character. They’ll pick one to follow through the story and largely go through the same beats with distinct dialogue. Worrall clarified that players don’t control all of them during the story. One notable detail shared during Gamescom is that the game has six playable characters. We wanted to get players running into the fray headlong.” The zombies kind of become this background wallpaper against which the interhuman dramas play out.

#DEAD ISLAND 2 TRAILER MOVIE#

There’s lots of zombie games and movie properties out there that are about surviving. “We’re doing a lot of laying the ground in Dead Island 2 for future releases. “In many ways, this is almost like an origin story for a kind of superhero,” Worrall says. He wants players to feel like powerful Hollywood stars that take down hundreds of enemies with a smirk to keep the focus on dismemberment. Worrall compares the game’s approach to its heroes to movies like Die Hard. But also, you need that relief … One minute you’ll be slaying zombies and the next you’ll have a little bit of schadenfreude as you glimpse the remains of the human mind in that zombie as they try and stagger or fall off something comically.” “I think that any game that has that level of violence, particularly in a contemporary setting, you need to balance that with a strong moral framework,” Worrall says. If you saw its Gamescom trailer starring a hero lazily slicing up the undead on their way to the grocery store, that’s exactly what the game feels like in action. I could have cut them down just as easily, but I just wanted to mess with them. In one part of my demo, I lured a few toward an exposed electrical wire in a wet room just to watch them fry. Characters feel overpowered compared to zombies, clearing them out as if they were taking down a pack of rats. Tonally, it feels a bit like Sunset Overdrive, another apocalyptic zombie game that trades in tense horror for sandbox violence. This is almost like an origin story for a kind of superhero.














Dead island 2 trailer